Today the public version of the Left 4 Dead 2 Demo has been released by valve.
We have multipile Left 4 Dead 2 demo servers up, servers can also be ordered now from only £6.80 per month, customers who have ordered demo servers will be upgraded automatically upon full release.
Today we have been discussing what would be the best date to release XFS3.0.
XFS3.0 has the latest scripting technology, making it more accessible to users, to find what you want with less hassle.
Accompanying the new release of the site, will be ground breaking price drops these include:
The final release date has yet to be decided, but with any luck its currently set for next week.
Also happening next week, we have a data center visit planned; there should be no downtime experienced as we are installing new equipment and not taking the network offline.
Only 8 days to go till MW2 ( Modern Warfare 2 ) is released, already alot of community, competitive clans are dissapointed due to the lack of dedicated server files.
One of IW’s ideas was to ” cut down on piracy “, this is only one thory why there are no dedicated servers. Yet this is not stopping the current xbox piracy, where people 8 days before the official release date are playing MW2.
Just yesterday, IW ( infanity Ward ) pulled a video from Youtube which showed ” grenade spam “.
Full Article: http://www.joystiq.com/2009/11/01/infinity-ward-pulls-fight-against-grenade-spam-ad-in-light-of/
Even tho IW is getting alot of negitivity about MW2 for the PC, is it reallyi going to be that bad?
We will soon see on the 10th of november 2009
Today Treyarch have announced a new up and coming patch for Call Of Duty World At War.
A release date hasent been set just yet, but some of the up and coming features/bug fixes include:
A map pack hasent been listed, but there is however talk about it on Treyarchs CODWAW forums:
http://www.callofduty.com/board/viewforum.php?f=29
After the announcement that MW2 wont have dedicated servers, will treyarch support CODWAW for more years to come, the forums are buzzing with patch, map requests.
After anger and threats to boycott Left 4 Dead 2, the Left 4 Dead demo was released last night.
Delay after delay-those that had pre-ordered were told to wait another hour over and over again. To much anger- I mean anger.
If the demo is a taste of things to come, then it could possibly need alot of updates.
I know developers always make the point a demo is by far not the released product, but still…it didn’t wow me.
For all the new features, improved AI and promise of advanced ranking systems….something is missing. Something different.
So far it looks nothing more than Left 4 Dead, with the updates it perhaps should have received?
Still, its new content, and Left 4 Dead 2 game servers seem popular so far.
We’re currently doing Left 4 Dead 2 servers for £6.80 a month, and you’ll be able to switch to the original Left 4 Dead.
An update for TF2 is now available.
Customers can install this update to there servers, simply via clicking “Steam Update” within your game control panels.
Updates are as follows:
Team Fortress 2:
- Added “+quickswitch” command, which brings up a small panel allowing you to rapidly change the loadout of your current class & active weapon slot
- Added server ConVar “tf_teamtalk” to allow alive/dead teammates to talk with each other during a match (default is 0)
- Added 1/2 Bonus Point for healing a teammate with a dropped sandvich
- Updated the class menu to show the local player’s current class
- Updated server ConVar “tf_playergib” to have 3 settings for player gibs: 0: never, 1: normal, 2: always (default is 1)
- Updated “player_hurt” game event to include “damageamount” and “crit” values
- Fixed a rare crash in particle system
- Fixed being able to eat your sandvich (via taunt) and drop it in the same frame
- Fixed not correctly remembering the last weapon if you’re using “remember active weapon” and the last weapon was the weapon in slot 0
- Fixed Medic not being able to release his ÜberCharge if his team won the previous round and the Medigun was his last active weapon (while using “remember last active weapon”)
- Fixed not remembering the last active weapon correctly if the player didn’t die before the next round restart
- Prevented servers from using steam:// commands in their MOTD text
- Fixed using the regen cabinets to get more health than you should when you switch between weapons with/without max health reduction attributes
- Fixed friendly-fire/spectator exploit using projectiles
- Fixed disguised spies not getting ammo from enemy dispensers
- Fixed thrown sandvich traveling through players before being activated
- Fixed sandviches sometimes spawning inside walls, or being thrown through thin walls
- Fixed fire overlay drawing on hats in DX80
- Fixed an exploit that allowed servers to corrupt client’s item database
- Fixed full packet updates showing cloaked Spies for an instant
- Fixed a prediction error resulting in mis-predictions of crits
Community requests:
- Added new “func_flag_alert” entity that fires an alert when a player carrying a flag starts touching the entity
- Added server ConVar “bot_crouch” to make bots crouch
- Added model override for item_teamflag entity
- Added ability to turn off particle trail for players carrying the item_teamflag entity
- Updated team_train_watcher to support 8 cp/track links (was previously 4)